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TEXAS HOLD'EM POKER
Along with the dramatic increase in popularity of poker
in general, and Texas Holdem in particular, comes a
tidal wave of new players who may not be newbies to
poker itself, but definitely are beginners in comparison
to experienced players. These beginning players have
been influenced significantly by what they have seen on
television. While this is cool and all, from a practical
standpoint it has some disastrous implications for the
beginners.
To be blunt, if you watch Tiger Woods hook a three iron
around a dogleg, over a sand trap, and then stop it on a
dime on the green, well, don't try this at home, kids.
That's not to say that all poker shown on television is
Tiger Woods-like. Far from it. Some of the TV play is
hopelessly bad -- if only because even the best players
sometimes make terrible plays.
The thing newbies need to remember is that the poker
hands we see on TV do not well represent what makes a
great poker player. First and foremost, the truly great
players in all game disciplines master the fundamentals.
Ted Williams, Magic Johnson, Earl Anthony, Cheryl
Miller, Joe Montana, Martina Navratilova... all these
folks spent hours and hours on fundamentals even AFTER
they were superstars. In fact, great players devote much
of their time to improving at those fundamentals they
aren't particularly good at.
Like any other game, Texas Holdem has fundamental/basics
that aren't very flashy or readily apparent, but must be
mastered (and continually mastered) before excellence
can be achieved.
Discipline. No skills matter if you don't have
the wherewithal to follow through. If you know you
shouldn't tilt, but tilt anyway, you suck at discipline.
And, you suck as a poker player compared to the poker
player you could be. You may still be better than
average, but you are a shadow of what you should be. It
is almost impossible to work too hard on your
discipline.
Bets. The bet is the atom of poker. Chips are
electrons and protons, but the bet is the building block
of everything good and bad that takes place in poker --
if you play for money, that is. If you play to satisfy
ego urges, rather than to win money, then you have
different priorities, and you've blundered onto the
wrong website. All ring game poker concepts revolve
around the bet. (Tournaments are different. Surviving
and being the lone winner are tournament concepts that
don't transfer to ring games.) You are not trying to win
pots. You are trying to get the best of it on bets. You
are trying to wager money, make bets, with a
mathematically favorable expectation. This involves
having as a coincidental goal the winning of pots, but
that is not the main goal, and certainly not the focus
of our efforts. We simply want to get our money in with
the best of it. Win or lose, good luck or bad luck, that
really is not the point. Let the bad players fixate on
the results. You should fixate on doing the right thing.
Having the discipline to do the right thing all the time
(more or less) is the basic of the basics.
The blinds. Poker is a thinking person's game.
When bets are made without thinking, either by bad
players or when "forced" via game rules (as blinds or
antes), this is the fundamental money at stake in the
contest. Thoughtful play must significantly focus on the
bets that are made thoughtlessly. Attack the bad
players, and attack the blinds. Thoughtful players have
an edge over semi-thoughtful players, but thoughtful
players have enormous edges over bets made without
thought (again, either by thoughtless/bad players or by
any player because they are forced by the rules to make
the bet).
Limit versus No Limit. Most of the Holdem on
television is No Limit tournament poker. This is about
as different from Limit ring game poker as two things of
the same species can get. Many of the winning tactics
used in No Limit tournaments are either useless or
counterproductive in Limit Holdem ring games. Chainsaws
may cut most things better, but butter knifes are more
appropriate for some tasks. Just because you saw a
skilled lumberjack cut down a tall oak tree with one
doesn't mean you should use a chainsaw to cut butter.
Fundamentals win ballgames and poker games and games of
every sort. Let the suckers try to buy lunch with their
egos. You should focus on the basics of making
thoughtful bets when you have the best of it, and then
you can focus on buying lunch with your profits --
profits courtesy of the bad players, the ego players,
and the players who simply don't work on the
fundamentals enough.
Hand Ranks
Home poker games can have any rules they want, but
casino poker rules and hand rankings are consistent.
Poker games are normally played with a fifty-two card
deck. A joker is sometimes used when playing Draw style
games. A joker is not used when playing "flop games"
like Texas Holdem, nor is it used in Stud-style games.
(Texas Holdem Rules, Stud Poker Rules.)
Cards are ranked with the Ace the highest card, followed
by the King, Queen, Jack, Ten, Nine, Eight and so on
down to the Two, known as a Deuce. In most games, an Ace
can also play below a Deuce for straights (see below) or
as the lowest card in Lowball style games.
All poker hands, even if you are playing a game like
Seven Card Stud, consist only of the best five cards
available. Sixth cards are never used to break ties.
Suits are never used to break ties (spades are not
better than clubs). After all betting rounds are
complete all players remaining in the hand showdown
their cards (or discard them if they see a better hand
has them beat). In order the poker hand rankings are:
1. If a joker or wild cards are used, Five of a Kind is
the best hand, with five aces (the four natural Aces
plus the joker) is the best possible hand.
2. If there is no joker in play, the best possible hand
is a Straight Flush: five consecutive cards of the same
suit. ("Suits" are spades, hearts, clubs and diamonds.)
The highest possible straight flush is a Royal Flush. A
Royal Flush includes of Ace, King, Queen, Jack and Ten
of the same suit.
3. Four of a Kind. Four cards of the same rank, for
example four kings, plus any fifth card. As always,
higher ranks are better -- four tens would beat four
sixes.
4. Full House. Three cards of the same rank, with a pair
of another rank. For example, KKK33. The higher ranking
three cards determines which full house beats another --
77766 beats 222AA.
5. Flush. Five cards of the same suit. For example, the
Ace, Queen, Nine, Seven and Three of clubs. When
comparing flushes, they are ranked from the top card on
down. A9732 defeats KQJ85, while a QJ987 flush defeats a
QJ983 one. If two flushes have exactly the same cards,
like AJ976 of spades versus AJ976 of hearts, this is a
tie and a pot would be split.
6. Straight. Five sequential cards of different suits.
For example, 98765. When two straights are shown down,
the highest card determines the winner -- KQJT9 defeats
87654. An Ace can be used to make either a "Broadway"
straight of AKQJT or a "wheel" straight of 5432A.
"Around the corner" straights like 32AKQ are not
allowed.
7. Three of a Kind. Three cards of the same rank, like
888 with two unpaired cards. As always, a higher ranked
three of a kind defeats a lower ranked three of a kind
-- 99932 beats 666AK. In flop games it is possible for
both players to have the same three of a kind, in which
case the two unrelated "kicker" cards would determine
the winner -- QQQ92 would defeat QQQ87. If the two hands
are identical, the pot is split.
8. Two Pair. Two cards of one rank, two cards of another
rank and a kicker of a third rank. For example JJ882.
KK332 defeats QQJJ9. 99554 defeats 9933A. 7766A defeats
7766Q. Two hands of the same ranks, like KKQQ5 versus
KKQQ5 split the pot.
9. One Pair. Two cards of the same rank, and three
unrelated cards. For example, JJK73. A higher pair
defeats a lower pair. When players have the same pair,
the unrelated "kicker" cards are valued in order, so
99Q32 defeats 99765.
10. No Pair, High Card. A hand with no pair or any of
the other ranking values above. When comparing no pair
hands, the highest card determines the winner, using
each card in order if necessary, so AKQ96 defeats AKQ87.
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